THE LOST LANDSA world worth discovering
The original world, continuing

Welcome to Flantania.

The Lost Lands returns to its original map and stories. Our first chapter brings Flantania Isle into the new game, before carrying its world into new adventures.

Your first home

New souls awaken on the protected island of Flantania. In Flantan Village, the temple offers a beginning—and Lance, its monk and guide, helps newcomers find their footing.

The settlement sits in the shelter of Delmore Peak. To the northwest lies Trigona Marsh. The western Tower of Questions carries the memory of Zoticus, a practitioner of dark magic whose story still lingers.

People worth knowing

Christopher keeps the bar his father built. Riona sells adventuring supplies, Gebby trades weapons and armor, and Hercules works leather into clothing. Joan has remedies, an interest in magic, and plenty of confidence in her own style.

Their work, relationships, and requests give the island a life beyond its dangers. These are the people of the original Lost Lands, with their stories carried forward.

Legends that leave questions

Old accounts speak of Flantan, the explorer and founder, and Hazzar, a serpent king said to have ruled before humans arrived. The Sword of Fury remains a mystery: “Only the humble may touch the Sword of Fury.”

Not every account agrees. Books, monuments, and conversations reveal the world through the people who remember it.

Beyond the island

When adventurers are ready, the Oracle offers passage to Casteldine. Flantania is the beginning of a wider world—one we will continue to restore and expand.

A path shaped by practice

In the new TLL, your skills shape your path without fixed vocations. The original setting continues, with systems being rebuilt for the new game.

Read about the return to Flantania  

The game is in development. This introduction follows the restored original lore; new regions and stories will grow from that foundation.